COMING TO IPHONE & IPAD

One opening.
A chain of ruin.

Two serpent armies. A field of stone. See the move your opponent missed—and turn a single capture into a devastating chain.

Enter the game

In development. The hunt begins soon.

Two carved serpents, jade and obsidian, frame the A Cunning Ruin title.

READ THE BOARD. COMMIT TO THE STRIKE.

Small moves.
Brutal consequences.

Advance along the lattice. Jump an enemy piece to capture it. If another jump is possible, keep striking with the same serpent.

Captures are compulsory. Take every enemy piece, or leave your opponent with no legal move. The threat you leave behind matters as much as the piece you take.

01

The Daily Strike

One shared daily puzzle. Find the longest capture chain in three tries.

02

Know your enemy

Face three AI difficulties, from Hatchling to Apex, or challenge someone beside you in pass-and-play.

03

Choose your battlefield

Learn on Skirmish. Stretch your foresight on War. An interactive tutorial teaches the hunt.

A carved lattice board on a stone slab in a desert landscape at dusk. Game artwork.

AN OLD GAME. A NEW ENCOUNTER.

Strategy has a history.

A Cunning Ruin is an independent adaptation of a strategy game documented among the Zuni (A:shiwi) people of New Mexico. Its Origins screen shares that history and the sources behind it.

Original fantasy artwork. No claim of cultural endorsement or affiliation.

Make your opening count.

Coming to iPhone and iPad.

Questions? Get in touch